Friday, June 14, 2024

The Final Battle 0.74.3

Updated build for supporters on Patreon or SubscribeStar. If you want more context, see the original post for this release.


TLS 0.74.3

- Various serious but obscure bugs caught not by players, but by Fulminato, Grim8P, and other data miners.

- Two more save points added.

- Numerous musical enhancements thanks to Lamsey.

- No major behind-the-scenes rebalancing yet, just fixes and improvements.

- Additions and polish.

 

Still moving forward, one step at a time. The final battle isn't unprecedented in complexity or anything, but it is one of the largest I've put out, so it's taking a while. I'm using this extra time to catch up on all the stuff I was putting off while focusing so much on this... >_>

Friday, June 7, 2024

The Final Battle 0.74.2

Updated build for supporters on Patreon or SubscribeStar. If you want more context, see the original post for this release.


TLS 0.74.2

- One additional save point added to final battle events.

- Added an opportunity to change equipment after the prison sequence.

- Altina now has the opportunity to gain a new skill during the final battle.

- New additions to various calculations, including slight rebalancing.

- The music is more consistent in several sections thanks to a new script from Lamsey, who also contributed a couple edited tracks.

- Hopefully all the collision issues dealt with, but I haven't thoroughly tested every map.

- Mostly polishing.

 

This definitely isn't the final build, as I've received fairly few reports about balance (unsurprisingly, it's taking the community a while to look through all the variable math). However, this one does fix a number of bugs that had a negative effect on the experience in addition to the usual polishing. The first build was actually pretty clean, but this one is another step up. 

Saturday, June 1, 2024

The Final Battle 0.74.1

Updated build for supporters on Patreon or SubscribeStar. If you want more context, see the original post for this release.


TLS 0.74.1

 - Primarily a hotfix to remove a fatal bug when your final variables are too uneven.

 - Minor bugfixing and polishing, but this is not the fully revised build.

 - Additional tweaks to Rachnera's control scripts.

 - The base library is now complete. One shelf will fill retroactively, one will fill if you talk to Grynyth in the base, and the last is reserved for the final optional dungeon.

 - New illustrated scenes: (Blogger doesn't like.)

 - Added a sheep Zirantian thanks to Annikath, primarily for Annikath. =P

 - Annikath also made new unique sprites for Iris and Trin.

 - Relevant to much earlier content, the Lustlord fight has been nerfed.

 

As mentioned previously, because I didn't promise a release date for the final battle, I will be keeping everyone here updated. The final battle seems mostly stable (many players have finished) but there was a fatal bug in certain circumstances. This build fixes that as well as throws in the other things I've been working on.

Many players have yet to even touch the final battle. Barring another necessary bugfix, the next build is likely to be the enormous polish build.

Friday, May 31, 2024

TLS 0.74.0 Released! - The Final Battle

New update for supporters on Patreon or SubscribeStar! Version history updated, you know what to do, etc.

 

TLS 0.74.0

- The final battle.

 

Here it is, the result of months of work (and in a sense years). Usually I say that an update will be available in a week or maybe two, but in this case I can make no promises about when it will go public. This is an update of high complexity and length, plus I am wiped out from the marathon of the last few months.

(This would all be easier if Blogspot wasn't failing to work properly for some reason. Apologies for delays in responding.)

What I do promise is that I'll keep you up to date here on the blog and that everyone will get to play eventually. I hope it's worth the wait. ^-^

Updated roadmap: https://imgur.com/gQ6E4hc

Sunday, April 28, 2024

Update on the Final Battle

I'm always updating supporters on Patreon, but I didn't want to leave everyone else following the game in the dark for so long, so I have made a Patreon post public:

https://www.patreon.com/posts/102654309

More information (and fanart!) at the link, but basically I think it would be fastest and best for the game overall if I did one bigger update instead of two smaller ones. Please look forward to it!