Updated build for supporters on Patreon or SubscribeStar. If you want more context, see the original post for this release.
TLS 0.74.2
- One additional save point added to final battle events.
- Added an opportunity to change equipment after the prison sequence.
- Altina now has the opportunity to gain a new skill during the final battle.
- New additions to various calculations, including slight rebalancing.
- The music is more consistent in several sections thanks to a new script from Lamsey, who also contributed a couple edited tracks.
- Hopefully all the collision issues dealt with, but I haven't thoroughly tested every map.
- Mostly polishing.
This definitely isn't the final build, as I've received fairly few reports about balance (unsurprisingly, it's taking the community a while to look through all the variable math). However, this one does fix a number of bugs that had a negative effect on the experience in addition to the usual polishing. The first build was actually pretty clean, but this one is another step up.
Does that mean that the public version will be out next week or should we keep our expectations low?
ReplyDeleteAs I said in the original post, I make no promises. This is the single largest update I've ever put out and a reasonably complicated one.
DeleteNot next weekend. There will probably be an announcement here ahead of the public release.
Apologies and thank you so very much.
DeleteNo problem! It will take me a while, but I look forward to bringing the finished update to everyone. ^-^
DeleteWill Incubus King's set (sword, armor, pin, etc) and items made from shining swords matter in the final battle? Or after?
ReplyDeleteItems made from Shining Swords will be very relevant in the final battle. The Incubus King set won't be relevant until the optional dungeon.
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