Tuesday, July 15, 2025

Direct sales on Patreon?

Please forgive this interruption to the postgame development for a question specifically for non-patrons! Got something I'm considering as I get a bit of spare time away from development.

Patreon isn't a store, but it really seems to want to be, regularly pushing new features at me. One of them is the option for people to buy items via the site: my understanding is that you do a one time payment and instantly get access to a post and its contents.

Now, this doesn't have much value for patrons, since they already get access to new content (and I give free links to anyone who has been around for a while). Hence, this is actually more relevant for people who might be here: would this be a useful feature to you? My games are already available on Steam and itch.io, but I know some people don't like to use platforms. This would be a way to get a straightforward DRM-free version of the game, without needing to wait for me to confirm payment and get back to you.

Is this something that would add value to the people interested in my work? I'll do it if it would help a couple people, but I don't want to jump through the Patreon hoops if it doesn't actually add any convenience. My games would stay on other platforms and TLS will remain free, of course.

Friday, July 11, 2025

TLS 0.80.4

As a reminder, this update is taking longer on Patreon or SubscribeStar as I get it completely ready, incorporate suggestions, and so on.


 TLS 0.80.4

- Potentially the final round of polish. If anything remains not updated, I've likely overlooked it.

- Gryndine River was updated and always intended to be accessible, but the entrance wasn't reopened until just now.

- The Forest of the First Root is open again. There's nothing there, but people wanted it.

- The Givini Poorhouse has a new map, if you have enough Ardoheim score.

- New event progressing across multiple maps. In my opinion, this is not worth tracking down if you've already played the postgame.

- Balance for the changes in Stineford has been tweaked (not retroactive).

- Janine appears with a new conversation in her retreat (if her quest was completed).

- Characters appear in the Ardford council chambers depending on Vhala's quest.

- High Priestess Annah now appears in Stineford Cathedral.

- Sabitha now appears in the Erosian palace.

- New event in Denmiel Archives.

- New event in the Gardens of Steam.

- Easter egg if you never invest in the Givini War Monument.

- Super secret ultimate final dungeon added to the Orgasmic Empire.


Reports finally tapered off this week, giving me some time to add more content... likely inviting more bugs and thus reports. =P I think I'm going to call it here: I'm officially in reactive mode now. Of course I'll continue to fix any bugs that arise, and I'm open to adding more if there are good ideas, but I'm not actively adding more to the postgame anymore. One, I've gotten through my list of plans, and two, I've worn myself out.

So the update will be private for a little while longer, as I take suggestions from supporters, but the public release is getting closer.

Friday, July 4, 2025

TLS 0.80.3

As a reminder, this update is taking longer on Patreon or SubscribeStar as I get it completely ready, incorporate suggestions, and so on.


TLS 0.80.3

- Yet further polishing, and I'm not convinced the base world is 100% up to par even now.

- New conversation added starting off the section and fixing battle music.

- New (non-sex) scene added to the base bed.

- Certain issues with base customization have been fixed thanks to a new script from DukeLeto7.

- Placeholder credits replaced with real version.


Updating a world the size of TLS's is just... a lot of work. In the process of updating various things, some events have actually been retroactively changed so they have more dialogue (for example, Tradesmasher now changes his line through chapters). I'm also incorporating various suggestions from supporters as I keep fleshing out the postgame.

Friday, June 27, 2025

TLS 0.80.2

As a reminder, this update is taking longer on Patreon or SubscribeStar as I get it completely ready, incorporate suggestions, and so on.


TLS 0.80.2

- Further polishing and fleshing out of the postgame. Changes too numerous to mention, but some larger map and sprites changes are listed below.

- The Gilded Lily will now be replaced by a new inn if you completed the relevant quest.

- The empty house in Denmiel is now replaced in the postgame, depending on your choices.

- Orcent now appears on the Forgotten Island map.

- Succubus children who were aged up now have an interim sprite instead of looking identical to succubus adults.

- Several new sprites for succubi, Ignias's potential wives, and brooms (thanks to Innocuous).


The first build didn't have as many issues as I'd feared, but I've still been hard at work! In addition to adding more conversations and updating everything in the world, I've been preparing to expand the postgame even further. Some of this is my own planning and some is from enthusiastic players making suggestions. ^-^

Can't say how long this process will take, but as of this update I think the fundamentals of the postgame are all in place!

Friday, June 20, 2025

TLS 0.80.0 Released - The Postgame Begins!

New update for supporters on Patreon or SubscribeStarVersion history updated, you know what to do, etc.


TLS 0.80.0

 - The world has been fully updated for the postgame. This is the last major content update!

 - The SFW toggle has been fixed and restored, giving you the option to pixelate all NSFW images, including sprites, portraits, and battlers.

 - All remaining battle busts are complete: Sho, Antarion, Doom King (two versions!), Prison Simon, Orcent, Impaler, Grubbak, Implevon, Ralke, Balia's quest orcs (x4)

 - 16 new sex scenes

 - 4 new illustrated scenes: Yarra + Fuani, Orilise + Lynine, Reunited, and Wendis + Wynn


This was a beast of an update, and it's going to be a beast to finish as well. We're going to handle this like the final battle: the update will remain supporter-only for an unknown amount of time. Not solely for bugfixing, but also because I will be taking suggestions from players for adding even more content to the postgame. This is the end of a very long game, after all, it should be rewarding.

So I don't have a public release date, but I do promise to keep everyone here updated as the game iterates. Please look forward to it!