Tuesday, April 21, 2026

TLS 1.1.3 Public Release

Originally I wanted to roll this into the next content update, but enough people have complained that I'm uploading the 1.1.3 bugfix here.

Download: https://mega.nz/file/3tMTyIhZ#tIzZRkeqHCuBXCz2R1TjXYmnZ6yc8tgouL3LQ_pwqV4
Mirror: https://www.mediafire.com/file/pxw8sjzjoz5znn5/TLS+1.1.3.exe/file

There is no new content, but if you have been looking for this due to the minor bugs, this is for you.

Version 1.2.0 is still coming with a huge batch of new art! Right now the main factor is just letting Annikath finish her work, though I'm slowed down by this and other tasks. Tons of people decided to wait until after the release to gang up on me with reports. T-T

Friday, February 6, 2026

TLS 1.1.2 Public Release

New update is public!

Download: https://mega.nz/file/699yHDCC#I-Ngtt0qYveGz7lz6hADxTE1lyfZmVXOREZvJPt5YSg
Mirror: https://www.mediafire.com/file/tankbc0oij5xl1a/TLS+1.1.2.exe/file

*I've been linking the RTP for years, but now that the files are both a similar size, dwarfing the RTP, I'm just going to put out one build to simplify my life a little.

Not much left to say about this one. We tried some things, some worked and some didn't, Eustrin is updated, etc. Most importantly, this one bundles all the reported issues since the 1.0.0 launch, so anyone playing in the interim will have a cleaner experience.

As stated before, the plan is for the next major build (1.2.x) to be a major chunk of art.

Friday, January 23, 2026

TLS 1.1.0 Released!

The game may be fully launched, but I remain committed to TLS! There's a new version out for supporters on Patreon or SubscribeStar and the version history has been updated.


TLS 1.1.0

- Revamp for the Eustrin maps.

- New fullscreen script with anti-aliasing settings.

- New illustrated scenes: Death's Scene, Grynyth + Goddesses, Megail x Iris

- All reported bugs and typos since the 1.0.0 release.


Originally I planned for this version to be a huge art update, illustrating all of Chapter 4's scenes, but plans have changed. Instead of waiting for that, I wanted to get out this update, because it has a number of important features as well as a variety of bug fixes that have been getting reported multiple times. Since it may be a little while, better to have everyone playing a newly polished version.

The updates could well have introduced new bugs, though, so this one will be supporter-only for a little while. One week or maybe two; I figure there's less pressure now that the game has launched. But rest assured, the 1.1.x upgrade will be coming to everyone in time, and 1.2.0 with a ton of new illustrated scenes will be coming after that!

Saturday, December 13, 2025

TLS Demographics 2025

Hello, everyone! I previously promised that I'd make all the demographics data gathered from the surveys free eventually, and that time has come:
https://www.patreon.com/posts/143545035

The Patreon post has been made free, so you can now see all the data, the graphs, and the questions/answers following! Thanks so much to everyone in the community, whether you helped fill out the survey or you've just been here with us. ^-^

Please look forward to TLS version 1.1.0, which will be released once all Chapter 4 scenes have been illustrated and will include some surprise upgrades for a previous region. As I've said in past posts, I'm hard at work on new projects, but I don't want to spam you here, so I'll be limiting posts to TLS updates and big announcements. You can of course get more frequent updates if you want to follow me via my assorted channels.

Sunday, November 16, 2025

Post-Launch Update

Hello, everyone! It has been most of a month since the release of TLS on Steam... things were chaotic at first, but are calming down now. The game could still use your reviews and support, as we're inching closer to 1000. Nothing special happens at a thousand reviews, but it would look nice. ^-^

I plan for TLS 1.1.0 to be the update where I finish all the remaining scenes in Chapter 4, which is a couple art cycles away. This will let me move the notification message forward, and due to all the scenes illustrated in Chapter 5, it will leave the game substantially illustrated. Of course various bug fixes and refinements will be bundled with this update.

The more proximal news is that I've finished collating all the data on the surveys! A huge post of analysis went up today on Patreon and SubscribeStar, with all the results from demographics to favorite characters. This post will definitely be made public in time, of course.

Things may seem quiet otherwise, but I am hard at work on other projects. In time there will be announcements, builds, and more, but for now just feel free to follow me here or on your platform of choice. Thanks for your interest in my work. ^-^