New update for supporters on Patreon or SubscribeStar! Version history updated, you know what to do, etc.
TLS 0.81.0
- Two new investments have been added that only appear in negative scenarios. These will never be optimal, but should make the investment system a bit more forgiving.
- Ledger and investment returns windows have been overhauled, with fancier formatting and investments divided into tabs by location. No balance changes.
- When considering an investment, an additional window will pop up giving Megail's thoughts and other information.
- Three characters got new portrait/dialogue images to better match the art overall: Elleani, Tertia, and topless Simon.
- Various random mobs have small amounts of added dialogue.
- Two additional illustrations in the intro sequence.
- The prologue now grants a book that can serve as a tutorial for players new to RPGs.
- The first visit to the Stineford region has some added dialogue for Hilstara and Robin.
- Tweaks to events in Stineford, encouraging player to talk to Megail first.
- Additional dialogue upon completion of the spider house in Stineford.
- Chapter 2 roam has been modified so that the player cannot miss Withered Mountain.
- Hiring mercenaries has been tweaked: rewards for multiple companies increased, upkeep costs reduced, personal discretionary penalty removed.
- During Yarra's Route, there are new options for the Orc Council and Ogre scenes.
- A few characters from Dari's quest make earlier cameos in Ardford.
- Similarly, Melymn appears inaccessibly in Theltiar.
- Some conversations before the final battle have been tweaked or extended.
- Grynyth "Play" placeholder removed for now.
- Lilith has an additional conversation variant.
- One new bust image: Luanell now has a unique sprite/face/bust compared to other Givini women.
- Error with Sho's battle images fixed, adding a new battle pose.
- Graphical tweaks to OE succubus children and one of Lynine's assistants.
- The base "map" tiles on the walls have been modified from a general map to the TLS continents.
- Revised scene art: Tertia TF
- New illustrated scenes: Carina + Yarra, Gawnfall O**y, Sarai's First Time, Yarra Teasing, Riala Prologue, Final Pan Out
It's been a little while, but I've been hard at work... look at the list of revisions, additions, and improvements this build! I've cleared through most of my planned list of polishing prior to the official 1.0.0 release. In honor of my hard work, I'm going to half-ass this post and just leave it here. =P
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ReplyDeleteHaha, you might want to wait for all the polish to finish before replaying, but I hope this adds value for those who do!
DeleteOops I accidentally deleted my comment :o
DeleteIt was something along the lines of using the "Various random mobs have small amounts of added dialogue" as an excuse to replay the game.
Lol, I can clearly picture Yarra screeching at you that topless Simon art overall was very necessary XDXDXD
ReplyDeleteThe Megail 'Investment for Dummies' addition will surely help a lot of new players *nods head sagely*
When you say that random mobs have dialogs, do you mean the roaming ones on the map ? To make grinding less 'boring' ? (Though grinding is never boring, but that's my OCD talking ^^) I assume it's the party who talks, and not the random Giant Spiders XDXDXD
'Two additional illustrations in the intro sequence' Hohoho, quite eager to see them ^^
'The first visit to the Stineford region has some added dialogue for Hilstara and Robin' Yaaay, Hilstara's succubi introduction is fixed !!! I hope....
'Additional dialogue upon completion of the spider house' Probably something like 'Giant Spiders are so cute' XDXDXD
'Chapter 2 roam has been modified so that the player cannot miss Withered Mountain' Take that, Altina betrayers !!!
'During Yarra's Route, there are new options for the Orc Council and Ogre scenes' I think I saw this one pass by, it's to please NTR whiners unable to understand succubi freedom, right ? A bit annoying that you're forced to modify the game due to such a small part of the audience, but at least they won't be able to s
ay that you did nothing.
Delete'A few characters from Dari's quest make earlier cameos in Ardford' Good, it was nice to see them in the post game, so it make sense to see them before too. Typical something I would never think of, as a player. Being a developer must be exhausting *pats in the back*
'Some conversations before the final battle have been tweaked or extended' In the Final Clearing only or in the base/harem quests ?
'Lilith has an additional conversation variant' Yaaaay, more 'What's happening, fucko ?' and some more blue mid bacon relationship !!!! What else can we ask ? ^^
'Luanell now has a unique sprite/face/bust compared to other Givini women' Hmm, I liked the old one and thought there were already enough differences to not confuse her sprite with another. I guess we'll see the result. Maybe she'll have blue hair ? ^^
'Error with Sho's battle images fixed, adding a new battle pose' Always nice to see little mistakes be corrected ^^ All hail collaborative reporting !!!
'Yarra Teasing, Riala Prologue, Final Pan Out' Good work as always Annikath. Chapter 1 art is now truly done ^^ Unless you add one for Yarra apparition. Hmmm, Riala Prologue.... Maybe when she's in front of the window and she says that not everything when like always ?
You're progressing well indeed, only need to work on the status backstories, adding the Doom Armor on Death Island via a DLC and fixing Simon stepping on the firecamp in the cinematic where he talk with Riala after killing Tal ^^
Ah, by the way, I looked quickly on Steam, and september might finally be the first month of this year where you don't get a negative review from trolls. Let's get you back to Overwhelming Positive !!!
Delete>When you say that random mobs have dialogs, do you mean the roaming ones on the map ?
DeleteYes, just the characters talking a little before or after the battle.
>'Some conversations before the final battle have been tweaked or extended' In the Final Clearing only or in the base/harem quests ?
Final Clearing.
>Hmmm, Riala Prologue.... Maybe when she's in front of the window and she says that not everything when like always ?
It's the first Riala/Simon scene, the only redraw in this set. Since it's the first non-joke art, we want it to impress.
>You're progressing well indeed, only need to work on the status backstories, adding the Doom Armor on Death Island via a DLC and fixing Simon stepping on the firecamp in the cinematic where he talk with Riala after killing Tal ^^
This update concludes all my plans for additions/changes.
>Ah, by the way, I looked quickly on Steam, and september might finally be the first month of this year where you don't get a negative review from trolls. Let's get you back to Overwhelming Positive !!!
I don't know if it will be possible, but I'm grateful for every person who reviews!
'This update concludes all my plans for additions/changes.' .....You can be pretty cruel sometimes, you know ? Must be your inner Megail XDXDXD
DeleteOh well, you can throw them on the DLC pile. Hope that Glasses Lady is fixed at least (First Gathering, positioning)
If you want me to make any further changes, you'll have to be a lot more specific about what you mean.
DeleteFirst, here are the Glasses Lady positioning bug, Simon stepping over the fire and the Bunker conversations : https://imgur.com/a/IpLoRFI I think they deserve some fixes.
Delete'status backstories' : I propose to make a little synopsis of the characters past in the status section in the pause menu, instead of exp, stats and equipment, which would change when important events happens to them. I talked about it in 80.0
As for 'adding the Doom Armor on Death Island via a DLC', I still find it sad to not leave a memento somewhere, so here's the description of my proposal of 78.2 :
He could probably replace the tablets before the coffin, and talking to it would make his bust appear, along with the text : "Here lies the last of the Incubus King, the final Doom of Fate, forever resting in Oblivion's embrace after leading the world to an everlasting era of peace."
I don't remember anything else critical before the 1.0 launch.
I'd consider changing Simon's move route, and I don't remember the exact event that moves the harem member with the glasses, but the other things are suggestions I didn't take.
DeleteAlright, I just wanted to confirm since you were pretty vague about them before.
DeleteIt's fine, they can stay in the idealized version of TLS in my brain.
The one with Platypus, Space Penguins and Broom-chan XDXDXD