Friday, September 6, 2024

TLS 0.75.0 Released!

New update for supporters on Patreon or SubscribeStarVersion history updated, you know what to do, etc.


TLS 0.75.0

 - The dialogue system of TLS has been massively overhauled to show character busts during conversations. Thanks to Rachnera and others for helping this happen.

 - Substantial balance changes, including many new skills (see next section).

 - Remade and polished prologue section.

 - New custom title screen menu.

 - New maps for all Stineford interiors.

 - Further polishing, to the final battle and across the game (see lowest section).

 - New windowskin thanks to Lamsey.

 - New illustrated scene: Shard Sipping.


Balance Changes

 - 33 new skills spread across the harem.

 - 6 new skills dedicated to swapping active party members, a newly coded capability.

 - 8 new synergy skills: Poison Storm, Piercing Assault, Weakening Assault, Agile Guard, Pure Thrust, Inspire, Anti-Tyrant Essence, Arcane Shieldwall.

 - Uyae's stance skills no longer require a turn to switch.

 - Thanks to Lord Forte for scripting help, the LUK statistic now has more complex effects on the game, including status effects, hit rate, and evasion.

 - The LUK of both enemies and characters has been adjusted to compensate for these effects.

 - Six new offhand items unique to Vhala have been added, spread throughout the game depending on decisions.

 - Multiple synergy skills have been tweaked, and Earth Lance no longer requires synergy.

 - The cost of Dominate/Corrupt was reduced.

 - The damage formula for Quake was improved.


Past Changes and Additions

 - Final ending requirements modified.

 - The final push section now shows your variables more accurately.

 - Lustlord's Shadow boss weakened.

 - The Crystal of Harmony is now purchasable if you missed it.

 - Eustrin now has two new tracks, thanks to Lamsey.

 - Lamsey also contributed a significant number of modified sprites, such as succubus sex, prologue Simon, and a new Doom King statues.


This isn't the final optional dungeon update I wanted, but look at all the stuff in the above list: I felt it would be wrong to keep that all from everyone while I finished the next section. Plus, it will be good to get input on the balance of all the combat changes before I do the final combat challenge. I don't know if this will take a week or longer before going public, but that will have no impact on how quickly I finish the next update.