Friday, May 3, 2019

TLS 0.42.2 Public Release

New version of TLS!

Download*: https://mega.nz/#!Dg9xhS4T!v27kZtKl4rb8LFs0KRsmrAQ6Ol1TRD_42Kvm0S8d8M4
Mirror*: https://www.mediafire.com/file/9i8cvxqvkin1096/TLS_0.42.3.exe/file
RTP: https://mega.nz/#!f5k3SQjZ!UoxpKps6mho6aAes2NvQJLVGIVoriOtFJA9WbTJbwDs

*Requires RPG Maker VX Ace RTP to be installed. If you don't know what that means, use the RTP link.

TLS 0.42.0
 - Plot advances with a trip back to Stenai.
 - Upon return from Stenai, multiple events and a dungeon prepping for the next section.
 - The optional challenge dungeon in New Givini is now available.
 - Two new scenes.
 - New investment cycle. Includes a new investment on Succubus Acceptance paths that involves a new scene.
 - A new slate of research options is unlocked, and you have a new research project available.
 - Depending on your research choices, Robin may have a new scene.
 - Four new pieces of customized equipment can be created.
 - Simon now has bust images (both green and black outfits) thanks to Lamsey.
 - A conversation between Altina and Riala about the events in the first chapter has been added retroactively (it isn't accessible in current content).

TLS 0.42.3
 - Fixed text box bug and a few minor issues.

Every save should get a chunk of new plot content, plus a whole set of sundry items getting ready for the next major plot event. But the other significant piece of work in this update is the final optional dungeon for this chapter. It requires a large investment to access, but I put a lot of effort into the challenges beyond. Honestly, it may be a bit too far on the frustrating end... but that's why it's optional content.

Though it may take a little while to make the upcoming event as good as I'd like it to be, it is my primary focus. I've finished or moved along side projects like OEA or DStP and I'm hungry for more TLS.

108 comments:

  1. Not to rush you in the slightest, but is there an ETA on when the update will go live on Steam? It doesn't seem to be updated there.

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    1. It should be up now. The Steam release will always lag a bit, because working with Valve's tools is unpleasant.

      Please let me know if all seems well. It tested fine just now, but there's always the chance Steam will go overwriting files or the experience of players is different from the admin one.

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  2. I fear there is a little oddity when finishing a peaceful fight with the thugs, every dialogue window is completely shrunk.
    Here is a picture : http://prntscr.com/nk4qgy

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    1. Well, that's depressing. I tried to test for this, but clearly not enough.

      I may change my mind once I get some sleep, but right now I do not have it in me to jump through all the hoops necessary. I believe that a temporary fix is to view a scene in the Reflect menu.

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    2. I have the same problem and no, your solution doesn't help :-(

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    3. This comment has been removed by the author.

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    4. running the script ats_all(:paragraph_format, true) fixes it (or did for me)

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    5. Yes, that will do it. It's worth noting that this script runs after every battle.

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    6. Where/how can I find and run the script?

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    7. See the new version I uploaded in the post.

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  3. Can someone please be a little more specific about how to do it? Not everyone is technologically capable to know how to do it...

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    1. Unless there are developments, it's not a simple process; it's not something that's even possible in the unmodified game.

      To try to help people out, I've rushed a version 0.43.3 - you can download it in the post. I will build/upload all the other versions in time, assuming that this version doesn't have other problems.

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  4. Why you cannot save after read the force from orcent in stop game ?

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    1. Sorry the warnings weren't enough. That calculation is meant to be done later (next update), but I included it because I thought people might enjoy seeing their army numbers. If you went through that process twice, your army would end up smaller than normal.

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  5. This comment has been removed by the author.

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  6. Bug? Save from the end of the last version in the teleportation chamber if i go back to base and talk with Riala her conversation with Altina Triggers? Used the 42.3 Version.

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    1. I'm not sure - is the conversation triggering a second time or in a way that seems wrong?

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    2. Quote:" - A conversation between Altina and Riala about the events in the first chapter has been added retroactively (it isn't accessible in current content)."Qoute end. I could acess it therefore intended to show or bug?

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    3. That was an intentional change in 0.42.2 so that current saved games can still access it. In older saves or a new game, the conversation will show up near the start of Chapter 4.

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  7. Hi Sierra. I'm enjoying the game a lot but i think i found a little bug. After fighting the thugs in Stenai my game looks like this: https://gyazo.com/9faa2a36c96d5a196bdcf6f2a4bced62

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    1. Not even restarting the game fixed it.

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    2. The Ledger is also broken: https://gyazo.com/b944f034152f08b0db029818ecc4382b

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    3. I've just seen that you fixed it in another comment. Thank you so much for helping us 24/7 and I hope you get some rest.

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    4. I do my best! I'll have to look into the Ledger issue, but it looks like one line is just a single character too long and spills over into the next.

      Glad you're enjoying the update!

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    5. Thanks to you for spoiling us so much. By the way, will we ever get our hands on more liquid sex or crystals of stability? I'm not sleeping well trying to decide between best succubus Yarra or Qum.

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    6. Don't worry, you will. Eventually you'll be able to get all characters' unique equipment, it's just that you'll get some now and some only at the end of the game.

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  8. Just finished playing through, and I gotta say, like always, you're doing a pretty damn good job Sierra ! So now, I will try to give my impressions without spoiling....
    - The optionnal dungeon was hard, especially the deadly three, not impossible but nonetheless challenging when you try without mages.
    - I really liked the conversation between Qum and SSW, always likes to see how her mind works ^^.
    - Didn't see it coming for Ginasta, I mean I knew she was strange but not THAT much. Poor Hero Lady.... Welp, gotta save her too !!!
    - Glad we could help the little one in Stenai. Always fun to pick on weaker than self ^^.

    If it's too spoilery, I can always delete the comment. Keep up the good work !!!

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    1. By the way, while replaying the prologue to see the new bust of Simon, I noticed that it was much darker that the little dialogue picture. That and the bust of Alonon is not the same as the little picture (not same hairstyle and blue crown). Is that considered a bug ?

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    2. Just confirmed that Glass Lady still doesn't turn. Sorry to add more work for you.

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    3. Glad you liked it! You don't need to be worried about spoilers in the comments of new releases.

      Simon's bust being darker is because the whole screen is tinted, I believe. Alonon, though, is an inconsistency that I'll try to look into.

      Regarding the part from the Gathering, I'll be honest: I don't have a save from that part handy and I won't be able to invest the necessary time into this for a while.

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    4. I might be able to create an adjusted Simon image to compensate for the screen tint. I can sort Alonon out too.

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    5. The problem with the Glass Lady is the following: when Yarra enters the room, all girls look at her (down). But, when talking to the glass girl from the left or the right, she's got some movements which makes her still looks left or right after this movement is finished, despite all the other girls looking down.

      By the way, I'm not sure if putting a "turn character down" at the end would totally remove the problem, since it's possible to get out and in again, hence having this conversation while she's looking right like usual. I'd say, just replace her movement with a balloon icon and call it a day.

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    6. I've created a fixed Alonon portrait - Sierra, I'll email you it shortly. Unfortunately, I don't think it's technically possible to create a brightened version of Simon's portrait to compensate for the filter.

      Here's a save file that'll help with testing the issue with the Fucklord's harem at the Gathering, when you get the time:
      https://www.dropbox.com/s/0etb8tzzhku0ca7/Save80.rvdata2?dl=0

      I think the simplest fix is probably just to return them to facing left/right after the initial conversation with Yarra ends, so that they behave the same as if you left the room and came back later.

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    7. Will get back to you on these things eventually.

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  9. Just a heads up that in the final screen (green screen), if you go to "Leader" and then go to "Sarai", it'll show "You're seeing this image to prevent a crash when the harem menu can't find the proper image". Normal harem menu has her proper image, just the end one that's missing it.

    Just a heads up. Thanks for the great work!

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    1. Ah, that must be because the harem menu call in the green screen is an older one. I'll get it updated at some point.

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  10. In the quest journal, the "Arbiter" quest doesn't mention Gawnfall. If it's the quest for the whole chapter, IMO it should.

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    1. Valid point, but ugh, quest log. I'll put it on the list and try to get to it.

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  11. Hey there~

    Thanks as always for the update, looking forward to seeing everything come to a head next update.

    Quick question though: I for the love of me can't find the new optional dungeon in New Givini. Any hints on where to look? Please don't tell me I somehow missed an entire area ever since the region became available :p

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    1. I'm fairly certain it's the excavation that requires 5 million Pron to unlock.

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    2. Apparently I must have missed that investment somewhere then.

      But whelp, not that it matters. 5 mil? I know my investments are probably suboptimal, but how in the world are you supposed to get that much Pron without hoarding every last bit from the start of the game?

      Does that means I'll never get to experience this barring restarting and using a guide for maximum investment gains or cheating? Because if so... I'm not entirely sure how I feel about missing out on an entire dungeon.

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    3. 5 mil is quite costly yes, maybe it's not even worth it. I'm not sure that the dungeon is made to be opened right now, maybe it's supposed to be later-game content.

      However, if you want to experience the dungeon, you could also use a save editor to get more ProN. Maybe not on your main playthrough if you want to play seriously, but it's something to consider.

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    4. The 5 million investment will be available through the rest of the game, though you'll get better rewards for doing it earlier.

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    5. That's comforting to know.

      Now just to rob a bank or two to gather the required Pron.

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    6. That seems shortsighted.

      The real money comes from owning the bank.

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  13. Does anyone know where to find the new succubus investment? I can't find it for the life of me. Is it dependent on choices in Gawnfall?

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    1. You need the succubi to be accepted at Gawnfall, and then talk to Yelarel at the Helvanna cathedral, and then she can be found in Gasm Falls with the new investment.

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  14. I've found what seems to be an anachronism. In Cee'Kan, there's a place called "The Sheltered Cove", where there is a mage impersonating a priestess of Ivala. Carina confronts her by saying that "the Church hasn't stationed anyone in Tak'Kan" when we talk to her for the first time, even if we're in a situation where the Church did grant help to Tak'Kan and sent priestesses. You may want to rework this line of dialogue.

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    1. Hmm. Actually, if players have skipped the intro dialogue for that long, it probably shouldn't play anymore when the world updates. Fixed, thanks!

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  15. I think there is something off with the balancing of the "optional" content. I don't think a lot of the optional stuff is actual optional, because you lose exp and rare equipment and without that you'll just crushed by future content, mostly other optional content. It's frustrating that, when you couldn't finish some content (because your strategy isn't good enough or you run out of manapotions) and future side content is just way to hard to complete. Yes of course there should be an challenge and some content which locks you out, if you are too bad, but I think the game punishes you a bit too hard on that point.

    An other thing that became really frustrating is the search for new investments. After every chunk of main quest I'm looking trough the whole game for new investments, with the only help of your changelog to see if there is new stuff or not. If I couldn't use the log, I would search for the investments after every bit of story. Sadly I have no idea how to improve that, but an little bit of help there would be nice.

    I hope I don't sound to hard and unrespectful, but that update makes me quite salty. I'm again running trough the world in search of investments (even trough I really, really like the system itself) or get raped by the new side dungeon (thanks to the doom trio and the big group). I'm already behind the point were I normally resign, but I love the game too much for that.

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    1. There's a new shop for HQ furnitures in Ardford, but outside of that the only new investment seems to be Ivalan Temples at Gasm Falls. (And the optional dungeon, ofc.) Even if the wiki's pages aren't always up to date, asking around in its forum or discussion pages is usually enough to get this kind of informations.

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    2. This new optional dungeon is definitely nasty, but I think it's actually a bit more forgiving. Some content (like the spiders) I wasn't able to beat with an underleveled party, but since this dungeon relies a bit more on status effects, I managed it. Hopefully that will help you catch up!

      There are generally not new investments around the world: when I set up the massive initial set, I intended them to mostly last through the chapter. But since there are exceptions, I see how this isn't ideal. Unfortunately, I haven't thought of a workable way to improve the situation.

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    3. I have a thought of how you might remedy this, Sierra. Why don't you add an NPC to the HQ, or simply add a 'New Investment Opportunities' speech option for Megail? The idea being that when there's been an addition mid-chapter, she could respond with "My information network tells me there's a new investment opportunity in [region], but I don't have too many details.'

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  16. Sweet Esthera's tits this ancient dungeon thing is hard....

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    1. Yup, sorry. Really built this one for difficulty.

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    2. Took me a dozen tries for the monsters... each group, but the real annoyance is the floor tiles... one false step and you have to start over from scratch... It's pretty aggravating, there better be something worth the effort at the end...

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    3. It contains a unique item you'll definitely want by the end of the game.

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    4. It feels like a new version of the first very hard optionall dungeon in before Ari-Yhilin

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  17. Located a bug in some game calculations.

    When we make a choice, the choice value is stored in the first variable (Random Number). 0 for picking the first option, 1 for the second one, etc. Hence overwriting the previous calculations stored in it.

    The situation that led to this discovery is during the battle of Yhilin: at some point (in the Ari-Relhana map), there is a calculation of army size + quality (stored in variable 1), and then a choice with effects that are supposed to be affected by this calculation. But since making a choice overwrites the result, it breaks everything.

    This systematic overwriting is caused by the More Choices script, specifically this part at the end: https://files.catbox.moe/hcylje.png

    The simplest solution would be to change the variable used in the script, for something else. Fulminato suggested variable 7 (temp2), but I guess you could also use an ad hoc variable.

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    1. Got confused. Fulminato suggested using temp2 for the army size + army quality calculation instead of Random Number, while I'm suggesting editing the script so that it uses another variable. As it's written in it, "Feel free to change the 1 to another variable that you'd prefer".

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    2. Ah yes, I remember thinking that might be a problem when I added the More Choices script, but I didn't think I stored values long term in the first variable. Wish that I hadn't during the Battle of Yhilin, but I think the easiest solution is just to change the script to the previous unused variable 4.

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  18. This isn't really relevant for this update (I think), but there seems to be some inconsistency in Simon's backstory. In the Academy Library he states he has visited several places in Thenours, which doesn't mesh with later information. The Fucklord having taken over those places seems like a reasonable explanation (Though apparently Erosia was unified beforehand because it is mentioned in the Library as well), but unless Simon somehow literally never heard of or tried to visit Rodak/Ghenalon, his ignorance of other Incubus Kings and a culture that lives in harmony with succubi seems out of place (Varia also shouldn't be that ignorant of Succubi living with humans if she lived there as well).

    He also says he traveled in the Renthor Wilds on the east of the continent of Renthor, but the Wilds are on the west.

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    1. Good call! Damn, that one went waaay back.

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    2. He doesn't seem ignorant of other Incubus Kings, since he knows that the Arclent one fled from them. He also mentions that the only succubus nation is on Renthor, and there humans are mostly slaves. (I guess this is also true for Rodak, at least Balia seemed to have no trouble getting a bunch of human slaves for her breeding purposes.) So I'd say that the main problem is with Ghenalon. However, it's true that this stuff could be made more explicit. Especially, in the library, there is a book about "the seven incubus kings" and Simon doesn't make any relevant comment.

      What I found more striking is that the ambassadors at the Ardford summit don't know about the other IK. They may be on other continents, but still. How isolated is Arclent?

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    3. it's possible that stuff like magical airships are brand new, cutting-edge tech. With limited trade and almost no strategic access there is little point in spying or diplomacy. In such a situation an incubus king is just that, a king. His power? Propaganda, royal artifacts a powerful mage. Absolutism and self-worship? just another god-king type ruler.

      Also the whole place is ravaged and threatened by an overwhelmingly powerful lust-mage-ish foe, sending missions to other continents is out of the question.

      Finally sea monsters.

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    4. Hmm, I would have to review dialogue carefully to see if this is inconsistent. I didn't intend for Simon to be ignorant of other Incubus Kings, but may have given this impression. Cultures living in harmony with succubi, however... I'll need to review what I've said about his travels. This could be an error.

      Because travel between continents is an uncommon thing (rare even in the current era), Arclent has been fairly focused on its own problems. The Incubus Emperor was the first time something from outside their continent had a major impact.

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    5. I always saw the whole Seven Incubus Kings and this one/the next one as the last to just be end of the world prophecy nonsense(which, as we all know, is common in our own world), especially since the continent has little information on the current king. Simon might think there are 6-7 total Incubus Kings and think that the text is correct in that way, so he doesn't bother to say it's wrong even if he knows of other kings (I don't think it says any of them were killed).

      The living in harmony with succubi is less on the library scene and more on his general attitude, he seems initially skeptical that humans can live in harmony with the succubi for a bit of the early story, which seemed to contradict his travel experience to Thenours if he ever visited/heard of Ghenalon, and his travel to Thenours comes up in the library.

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    6. I'd suppose that he probably wasn't just sightseeing (he might have just been wandering, but it's a long way to travel just for that). So, he may have been on buisness matters - perhaps trying to find something for the church to use against the IK? If that was the case, then maybe Simon mostly visited isolated regions of Thenours, thus not encountering the larger forces in play. IDK, but I can imagine him staying away from populated areas during his visit.

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  19. Ha! I enjoyed it much!
    It had such a good time when it turned out that Ginasta might be a litteral deus ex machina! XD I love how consistantly you use and undermine classic story and game-tropes!

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    1. Glad you enjoyed it! I have fun with such things. ^-^

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  20. so.. i found a problem it wont display sarai image in the harem menu during the end of the current chapter

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    1. Thanks for the report, but this one is just an issue with the end screen.

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  21. Small comment in a big update, but if you ever add the mentioned bar talk with Vhala and Simon I would love to hear why Vhala makes the choice to maintain aspects of her femininity when most other in Unperson order male or female shave there heads and hide most of there features under robes.

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    1. She definitely has her reasons, I've just never found a time where it felt appropriate for her to talk about them.

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  22. I always feel that the worst possible outcome has something to do with Wendis and I am certain that Chapter 4 is like a small mix of Chapter 2 and 3

    Though it leaves me with a question will Chapter 4 end like Chapter 3 but with a twist or is there a true conclusion of the Succession Crisis after the Crisis

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    1. Sorry, but I'm not sure exactly which elements of the chapter endings you're comparing. You won't get answers about the succession crisis ASAP, though.

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  23. Implevon's requirement is 10 intelligence, so it's possible to miss him in chapter 3. But then Orc Diversification rises intelligence to 12 in chapter 4, hence making Implevon appear without an introduction. It would be nice to give him one. (Or to make him unobtainable in chapter 4, as the case may be.)

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    1. Oh, that is... definitely unintended. Should have used a proper switch for him. I want to stay focused on the upcoming release right now but I'll put it on the list, thanks!

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  24. Say, I just though about it, but doesn't Patri have a new investment ? It's been quite some time now, and I would accept anything that gives me an extra edge in the upcoming war. Speaking of which, where is Min ? Been a while since we've seen her.

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    1. If you invested in Min's traderoute, then she's working on it off-screen. Otherwise she should be in the Yhilin palace.

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  25. Btw, links to Noxian Nights on the Hreinn blog are deads.

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    1. I'm no longer affiliated with Hreinn and I don't have access to any of their accounts.

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  26. Does the Optional Dungeon in new Givini not give me the option to pay if I don't have enough Pron? I wanted to see how much it would cost, but when I talk to the guy in front of the ruins, Simon just says his usual dialogue about how we should focus on the Incubus Emperor's former domain.

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    1. There's a hidden requirement related to opening the ruins, the game keeps a score of how much you've helped each nation, if your combined score of the 3 new nations isn't high enough, Simon can't justify spending 5 million on an excavation instead of helping the new nations develop themselves.

      You can check the wiki for more details, but you either needed to have better results in the war, or you need to spend more money in investments related to the new nations to access this dungeon at the moment.

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    2. Ah! I see! Guess it's time I stopped neglecting New Givini.

      Thanks for the info!

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  27. I had a worrying question about the Tower occur to me. We know that when in the Tower an observer can shift their focus in several different axes to discover more information even subtle or hidden information.

    Would it be poasible to do the same to a person brought into the tower, peer at them from several different angles of the Tower and learn things that even those being observed do not know?

    Further if the person brought into the Tower doesn't have adequate defenses perhaps someone wih adequate control over the Tower could use this to change a victim in fundamental ways that are beyond even what shards can do without the tower.

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    1. Good questions! All I'll say is that while it isn't exactly like that, you're thinking along the right lines.

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  28. Hey Sierra, I've been thinking about TLS and game design in general for a few days now and a came to a conclusion that I felt was worth a little write-up.

    TLS has always struck many right chords with me in terms of narrative and gameplay, but it also always felt unique to me as game, it had things no other game had and I think I've figured out what at least one of those things was: TLS is the first game I've played that has properly integrated "redemption" into its design.

    Ever since its inception, video-games haven't really known how to deal with failure states, from sterile resets to comedic death animations, the general attitude has always been "forget that happened, try to do it right this time". There have been games that have tried to weave the act of respawning into their lore, but because functionally they are about the same, they don't make the game feel significantly different, same goes for games that have a story about redemption, they don't feel right because the player is usually fixing mistakes that their character made before the game even started.

    Some RPG games try to change that by keeping the player accountable for their actions and mistakes but they aren't without flaw, the more tailored linear games quickly realize that adressing all these branching decisions multiplies their workload, that causes them to get focused on ideas of "purity". Do something cool for the player that did everything right, maybe do something cool for the player that did everything wrong, but everything inbetween is kind of about the same in the end. On the other hand you have the more "open-world" type of RPG games, those try to quantify all the decisions the player took and turn all of it in a single score in their karma system, this makes it so that technically all the decisions did something, but also makes it so that none of them were important, and in the end all of the game's singular moments amalgamate into a mass of inconsequential "good and bad".

    The way all of this relates to TLS and the theme of redemption is that, by having Simon present his plans long before they take place, the player feels complicit to the regretful actions Simon has to take, even if they are mandatory and unavoidable (using Trin's powers, invading Yhilin), and so, all of the game's busywork becomes about redemption. I care about being thorough with TLS, I care about doing all the min-maxing, because improving things as much as I can for as many people as I can is how I redeem the actions Simon has to take, and how I redeem myself for agreeing with them.

    I don't think this redemption I have described was intended to be one of the game's main themes, but I think video-games are the best format for delivering the most powerful stories of redemption and I feel TLS took some steps in the right direction for figuring out how to deliver those stories, I hope to see more games in the future investigating how to design around this theme.

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    1. Thanks for sharing your thoughts! You're correct that I wasn't aiming for redemption as a core theme of the game, but I'm glad that it can work for you.

      I agree that games have the potential to do a lot of things with player investment and that more could be done with them. I'll do my best with TLS's angle and attempt different things with different projects. ^-^

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  29. Is there any intent to add respawning or random enemies to the game to allow for grinding? Not being able to outfit my party as I want has been really frustrating.

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    1. Sorry, but the game was designed without grinding. Having to choose equipment was meant to be another strategic decision. If you could buy all the best equipment in the game, you'd breeze through on easy mode. But that equipment will remain available as you continue with the game.

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    2. Or even if it a bad idea : change proS in S

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  30. Nope, sorry. Sierra hate grinding.

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  31. I really enjoy your games, and I'd like to translate them into French. (I'm fully bilingual, at least in written form.) However, TLS is huge (would take months of full-time work) and your other games seem to be commercial in nature. I can't just translate one of these behind your back or anything. Do you think we could work out something?

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    1. People have done it behind my back, actually. Some Russians have definitely made translations and then sold their own versions without bothering to ask me, for example.

      Anyway, it depends on what you're asking. If you're asking me to hire you, I'm not in a position where I can invest a lot of time/energy into official translations. If you're just seeking permission to do a translation of one of my smaller games, you have it.

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    2. Well, if you can't hire me, I won't be able to translate TLS in any reasonable amount of time. (I'll probably still work on it, but it will be significantly slower.)

      I guess it was implied in your answer, but if I translate one of the smaller games, can I sell the translated version?

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    3. Sorry if any of this has seemed curt, I've just found that translation has often been a source of miscommunication.

      I don't really know much about the market for fan translations of games. I assume that you don't mean steal the game, translate it, and sell as your own.

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    4. Don't worry, I know how it is in the translation world. While I'm quite confident in my own ability to avoid the usual pitfalls, I also understand that I don't have a reputation to prove it at this point. And given the size of the project, your reservations are reasonable. I'd still love to work on it however, so hopefully I'll prove myself enough for you to consider it at some point. By the way, if you want to be updated on how the translation of the smaller games goes, just ask.

      Anyway. Right now there isn't a market for translated erotic games in French. There barely is a market for erotic games at all, actually. While I feel that there's potential, I don't expect to make a ton of short-term profit. But I've still got bills to pay, so I'd like to at least try to justify the (probably huge) amount of time spent on translations. There's also the possibility that it's actually an untapped market/niche, which could lead to interesting profits later even if it's going to be a pain to advertize at first, and if it turns out to be the case I wouldn't want to rip you off. But I'm not a market analyst, at this point I can't tell how it will go.

      Given the lack of a specialized market, I thought about putting the translated versions on Steam and co to reach the general public.

      Anyway, I would gladly credit you, share the profits, comply with requests, etc. Stealing from you isn't my intention, and never was.

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    5. >But I've still got bills to pay, so I'd like to at least try to justify the (probably huge) amount of time spent on translations.

      I respect that, but I think you see the risk analysis from my side.

      >Anyway, I would gladly credit you, share the profits, comply with requests, etc. Stealing from you isn't my intention, and never was.

      You're welcome to make mods that translate games, so long as you don't repackage and sell the games themselves.

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    6. I'm not sure there's any risk for you, to be honest. In this proposal all the risks fall on me, and it wouldn't impact your base since it would be in a different market. But heh, it's your decision.

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  32. So how big will be next update ?

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    1. Somewhat larger than average.

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    2. Super like every think in humanity biger is better.

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  33. Do you guys have link for Android?!

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    1. There's no official Android version of this game, but FYI, this is a very old post.

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