Friday, May 31, 2019

TLS 0.43.0 Released!

New update for supporters on Patreon or SubscribeStarVersion history updated, you know what to do, etc.

TLS 0.43.0:
 - Large new segment covering the first part of the war.
 - Simon's healing skills have been improved (linked to his SP rate). With the right equipment, this can be significant.
 - Orcent has new bust images thanks to Lamsey and Megail has a new sprite thanks to Decanter.

This update is another big one, covering just about every angle of TLS. I decided to get it out to people earlier instead of taking an extra long time with testing, so it may spend a little longer in beta testing than usual (not sure). Regardless, you can look forward to playing it before too long!

Friday, May 3, 2019

TLS 0.42.2 Public Release

New version of TLS!

Download*: https://mega.nz/#!Dg9xhS4T!v27kZtKl4rb8LFs0KRsmrAQ6Ol1TRD_42Kvm0S8d8M4
Mirror*: https://www.mediafire.com/file/9i8cvxqvkin1096/TLS_0.42.3.exe/file
RTP: https://mega.nz/#!f5k3SQjZ!UoxpKps6mho6aAes2NvQJLVGIVoriOtFJA9WbTJbwDs

*Requires RPG Maker VX Ace RTP to be installed. If you don't know what that means, use the RTP link.

TLS 0.42.0
 - Plot advances with a trip back to Stenai.
 - Upon return from Stenai, multiple events and a dungeon prepping for the next section.
 - The optional challenge dungeon in New Givini is now available.
 - Two new scenes.
 - New investment cycle. Includes a new investment on Succubus Acceptance paths that involves a new scene.
 - A new slate of research options is unlocked, and you have a new research project available.
 - Depending on your research choices, Robin may have a new scene.
 - Four new pieces of customized equipment can be created.
 - Simon now has bust images (both green and black outfits) thanks to Lamsey.
 - A conversation between Altina and Riala about the events in the first chapter has been added retroactively (it isn't accessible in current content).

TLS 0.42.3
 - Fixed text box bug and a few minor issues.

Every save should get a chunk of new plot content, plus a whole set of sundry items getting ready for the next major plot event. But the other significant piece of work in this update is the final optional dungeon for this chapter. It requires a large investment to access, but I put a lot of effort into the challenges beyond. Honestly, it may be a bit too far on the frustrating end... but that's why it's optional content.

Though it may take a little while to make the upcoming event as good as I'd like it to be, it is my primary focus. I've finished or moved along side projects like OEA or DStP and I'm hungry for more TLS.