New update for supporters on Patreon or SubscribeStar! Version history updated, you know what to do, etc.
TLS 0.75.0
- The dialogue system of TLS has been massively overhauled to show character busts during conversations. Thanks to Rachnera and others for helping this happen.
- Substantial balance changes, including many new skills (see next section).
- Remade and polished prologue section.
- New custom title screen menu.
- New maps for all Stineford interiors.
- Further polishing, to the final battle and across the game (see lowest section).
- New windowskin thanks to Lamsey.
- New illustrated scene: Shard Sipping.
Balance Changes
- 33 new skills spread across the harem.
- 6 new skills dedicated to swapping active party members, a newly coded capability.
- 8 new synergy skills: Poison Storm, Piercing Assault, Weakening Assault, Agile Guard, Pure Thrust, Inspire, Anti-Tyrant Essence, Arcane Shieldwall.
- Uyae's stance skills no longer require a turn to switch.
- Thanks to Lord Forte for scripting help, the LUK statistic now has more complex effects on the game, including status effects, hit rate, and evasion.
- The LUK of both enemies and characters has been adjusted to compensate for these effects.
- Six new offhand items unique to Vhala have been added, spread throughout the game depending on decisions.
- Multiple synergy skills have been tweaked, and Earth Lance no longer requires synergy.
- The cost of Dominate/Corrupt was reduced.
- The damage formula for Quake was improved.
Past Changes and Additions
- Final ending requirements modified.
- The final push section now shows your variables more accurately.
- Lustlord's Shadow boss weakened.
- The Crystal of Harmony is now purchasable if you missed it.
- Eustrin now has two new tracks, thanks to Lamsey.
- Lamsey also contributed a significant number of modified sprites, such as succubus sex, prologue Simon, and a new Doom King statues.
This isn't the final optional dungeon update I wanted, but look at all the stuff in the above list: I felt it would be wrong to keep that all from everyone while I finished the next section. Plus, it will be good to get input on the balance of all the combat changes before I do the final combat challenge. I don't know if this will take a week or longer before going public, but that will have no impact on how quickly I finish the next update.