New update for patrons, but also see notes relevant to everyone at the end of this post. Version history updated, you know what to do, etc.
- Completed Megail's route.
- Two new plot sex scenes.
- Some edits and new systems (see notes).
There's a lot to do in this update, and I'm pretty happy with it, but I don't know how the sidequests will feel. I didn't want to hit players with a lot of extraneous information for minor parts of the game, but I worry that the goals may feel unclear. On the other hand, I also worry it's too easy to sweep the whole set. Let me know, anyway, and I may tweak this in the future.
This would be a good update to keep multiple saves. Nothing important is missable, but some of the sidequests are. The investments also don't make themselves all obvious at the beginning, but they're not available the entire time. This is the feel I want, story-wise, but if you're looking to optimize, save away.
I implemented a new AI system this version (many thanks to Lone Wolf). Hopefully it will make some of these fights interesting in a way you haven't seen before. There's an optional fight I intended to be rough, but I don't know how it will feel when you're going in blind. My hint: enemies that look similar do not have the same strengths and resistances.
Nothing has changed, gameplay-wise, but a previous scene has been expanded. Simon and Carina have a longer conversation now before her first scene, so if you're into characters/lore, you may want to hop back to a previous save. Nothing critical, though.
Unrelated to the game, I have only a few days of work before my job ends. I'll be clearing out a ton of business, packing, cleaning my apartment, and otherwise prepping to leave the country and move. Due to this, I cannot say with complete certainty when I'll be able to do the 0.11.1 public release, or when I can begin work on the next section.
I don't anticipate substantial delays, but I hope getting this update out before I go is a good will offering.