Friday, March 14, 2025

TLS 0.79.0 Released!

New update for supporters on Patreon or SubscribeStarVersion history updated, you know what to do, etc.


TLS 0.79.0

 - The heart of the update is a major new feature: combat busts. The characters will now show up in battle via a huge amount of new art (500+ images!) from Annikath.

 - Additional dialogue busts: Commander Geoff, Lady Entila.

 - Tertiary NPCs in Feroholm: head priestess, initial bartender, Simon's neighbor, incompetent priestess

 - Tertiary NPCs in Stineford: weapon shop kid, pervert guard, mold succubus

 - Tertiary NPCs in Yhilin: Janine's staff (x5), head of the Order of Thaumaturgy, elven mage in slums, Square Girl, misc soldiers

 - Lynine and Orilise now have unique assistants.

 - Other tertiary NPCs: Strevin (Megail's dwarven contact), Hadi (maid at the first Gathering), Simon's friend in Delgar Forest, Fball succubus

 - Areas with increased NPC diversity: Stineford succubi, Eustrin dwarves

 - Sister Kara has a fixed/improved sprite.

 - Added content to the Eustrin conference event so that it's impossible to get stuck, even with a worst possible save.

 - More bugfixing and polishing than you'd expect at this stage.


This update has two major new pieces, most obviously the visual additions to combat. While this was a major investment, I figured that the player spends a lot more time in combat than viewing any specific scene, so I hope it is worth it. The combat busts should always appear behind relevant combat information like damage numbers, so they should be visual flare without obscuring any info.

Thanks to Annikath for all the art, of course, but extra special thanks to Rachnera! Without his coding on the original battle busts system, TLS would never have gotten this major new feature.

The other aspect, less flashy but a lot more time-consuming for me, is a pixel upgrade: many minor characters who used to have generic appearances now have custom faces and sprites. I also updated a few areas that had limited numbers of NPC types, so they're now more varied. This required changing hundreds of sprites and text boxes (>_<) but I hope it makes the world of TLS a little more colorful and filled out.


This update should go public in a week, barring surprises, but meanwhile we have exciting news on the DStP Kickstarter for everyone:

https://www.kickstarter.com/projects/sierralee/dont-save-the-princess

We have passed 400% of our goal, and we only need to hit 450% in order to make every sex scene in the game fully animated! All of the money toward this goal will go to Annikath, so if you have appreciated her work and want to see her do more animations, this would support her directly, me indirectly, and DStP overall. ^-^

10 comments:

  1. Ohohoho, hunting down all the tertiary npcs is gonna be fun ^^
    Nice that Geoff and Entila got their bust ^^
    Now, who is the heretic who dared to forget Hadi ?
    Point me in his direction, his suffering will be short.

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    1. Glad to have people checking in on the minor characters! I hope adding some custom images gives them the flavor they deserve. ^-^

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  2. Still changing in big ways the visual aspect of the game, congrats and thank you
    All the best

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    1. This is the biggest visual update planned, but yes! I want the game to be its best, both for new players who might try it on release and any fans returning to replay.

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  3. This is looking exciting! Thank you for all the hard work you do on this game Sierra Lee, Annikath, Rachnera, and everyone else. Much appreciated!

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  4. I want to replay the game so much but I am still waiting for release.....the pain....Anyways the update is looking good and I cant wait for the full release ^~^

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    1. Haha, when to replay is tough at this point, but I'm getting progressively closer to the polished final version!

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  5. So I mentioned this on SubscribeStar but there is a syntax error caused a fatal bug. The character sheet for the succubi in the Stineford Tower is known as Monster2b, while the game is looking for the nonexistent Monster2b+. Easy fix by decrypting the game, but still.

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    1. Sorry, but there's no way for me to make SS send me messages when I get comments, so I usually miss them. I can get notifications for messages, so those work best.

      In any case, this has been fixed in the .1 update, which has been uploaded to SS. The link in the weekly post was wrong, but it's there.

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