Wednesday, March 26, 2025

TLS 0.79.3 + Last Call

Well, I didn't want to do this, but the 0.79.2 version has a number of errors. >_< Not catastrophic, but not the condition I want to leave the game in while I work on the next major content. So here is yet another build.

Download*: https://mega.nz/file/3gcQhRRR#XHDvgFq1saKI1nVt22u6466obpaIcg-j3Ihv1X5q4uw
Mirror*: https://www.mediafire.com/file/7ug7c7ymwoblm78/TLS+0.79.3.exe/file
RTP: https://mega.nz/file/nkcUxSbB#lRO8MrKBSX0fCRBtaJxbFb87406bIwij1C1auz8BjGY

*Requires RPG Maker VX Ace RTP to be installed. If you don't know what that means, use the RTP link.

The plan is for the next build to be the big postgame update, which is the last major chunk. Lots of work, but lots of things everyone will enjoy. ^-^

If I have to do all this again, I might as well throw out one last DStP link:

There are still some of the unique tiers left if you want to design Princess Plum's dresses, get in the credits, or just want to support my little side project. Thanks!

Friday, March 21, 2025

TLS 0.79.2 Public Release + Kickstarter Finale!

New update is public!

Download*: https://mega.nz/file/391CUThQ#kX3a28fVgtlSBnlorfD7EVonAsy87V7oSg4c-QFrMtk
Mirror*: https://mega.nz/file/391CUThQ#kX3a28fVgtlSBnlorfD7EVonAsy87V7oSg4c-QFrMtk
RTP: https://mega.nz/file/b812nJ4D#TPaCkvEpDA78WWMhcujf768keL74HQcw-8m3XGijiFg

*Requires RPG Maker VX Ace RTP to be installed. If you don't know what that means, use the RTP link.


TLS 0.79.2

 - Additional bugfixing and polishing.

 - Some new sprites, faces, and busts.

 - Some fixes/improvements for the battle busts.

 - Fix for the "Points Are Power" achievement. It could be obtained in some instances, but not all.


As you can see, I am hoping that this is a big stable release that will last for a while. The only remaining achievement report is taken care of, the new sprites/battlers are polished, etc. If not, there's still time to fix it, but I hope this is solid. >_<


Meanwhile, the DStP campaign has smashed its stretch goals - that means the game's scenes will all be fully animated and voice acted! We're down to under a week, so we have rolled out some new tiers and a final stretch goal:

https://www.kickstarter.com/projects/sierralee/dont-save-the-princess?ref=2uisrg

This is the biggest opportunity I've ever offered to get involved in my game design: in addition to stuff like your portrait in the game, you could design one of the princess's custom outfits, add an NPC, or even direct an entire new scene! More attention will arrive via KS in the final 48 hours, so if any supporters want first pick, now is the time. ^-^

Friday, March 14, 2025

TLS 0.79.0 Released!

New update for supporters on Patreon or SubscribeStarVersion history updated, you know what to do, etc.


TLS 0.79.0

 - The heart of the update is a major new feature: combat busts. The characters will now show up in battle via a huge amount of new art (500+ images!) from Annikath.

 - Additional dialogue busts: Commander Geoff, Lady Entila.

 - Tertiary NPCs in Feroholm: head priestess, initial bartender, Simon's neighbor, incompetent priestess

 - Tertiary NPCs in Stineford: weapon shop kid, pervert guard, mold succubus

 - Tertiary NPCs in Yhilin: Janine's staff (x5), head of the Order of Thaumaturgy, elven mage in slums, Square Girl, misc soldiers

 - Lynine and Orilise now have unique assistants.

 - Other tertiary NPCs: Strevin (Megail's dwarven contact), Hadi (maid at the first Gathering), Simon's friend in Delgar Forest, Fball succubus

 - Areas with increased NPC diversity: Stineford succubi, Eustrin dwarves

 - Sister Kara has a fixed/improved sprite.

 - Added content to the Eustrin conference event so that it's impossible to get stuck, even with a worst possible save.

 - More bugfixing and polishing than you'd expect at this stage.


This update has two major new pieces, most obviously the visual additions to combat. While this was a major investment, I figured that the player spends a lot more time in combat than viewing any specific scene, so I hope it is worth it. The combat busts should always appear behind relevant combat information like damage numbers, so they should be visual flare without obscuring any info.

Thanks to Annikath for all the art, of course, but extra special thanks to Rachnera! Without his coding on the original battle busts system, TLS would never have gotten this major new feature.

The other aspect, less flashy but a lot more time-consuming for me, is a pixel upgrade: many minor characters who used to have generic appearances now have custom faces and sprites. I also updated a few areas that had limited numbers of NPC types, so they're now more varied. This required changing hundreds of sprites and text boxes (>_<) but I hope it makes the world of TLS a little more colorful and filled out.


This update should go public in a week, barring surprises, but meanwhile we have exciting news on the DStP Kickstarter for everyone:

https://www.kickstarter.com/projects/sierralee/dont-save-the-princess

We have passed 400% of our goal, and we only need to hit 450% in order to make every sex scene in the game fully animated! All of the money toward this goal will go to Annikath, so if you have appreciated her work and want to see her do more animations, this would support her directly, me indirectly, and DStP overall. ^-^