Saturday, February 22, 2025

Don't Save the Princess Kickstarter Pre-Launch

I hope everyone is enjoying the TLS update, which, by the way, just got a hotfix to address all known bugs with achievements. There will likely be more, but I'll do my best to stay on top of everything!


Meanwhile, I have an exciting new announcement: we have set up the pre-launch campaign for the Don't Save the Princess Kickstarter! This has been a long-running side project, delayed time and time again as I focused on TLS, but it has been getting close in the background and the plan is get it over the finish line via a Kickstarter campaign:

https://www.kickstarter.com/projects/sierralee/dont-save-the-princess

If you don't know about this project, you can get more information on Steam. We actually have a fully animated sex scene, which is hard to link but you can find on my Twitter if you have that. There should be a Newgrounds version later, if you follow me there.

All platforms are getting less hospitable: the days when a person could launch a Kickstarter with just an idea are long over, and lately even polished campaigns are failing. Before I take a shot at something bigger, I want to have a finished campaign under my belt, hopefully with lots of happy backers.

If you're interested in this project, great: please follow the page and donate what you want later. If you don't care, feel free to ignore.

However, if you are on the fence, wanting to support me or my general ambitions but not enthusiastic about this step... maybe throw me a buck. The more individual users are supporting the project, the more reputable it will look, both for making this campaign a success and for setting up for future ones. Since all algorithms are sadly winner-take-all these days, I'm trying to do whatever I can to get on top of those waves instead of sinking under.

I'm not sure exactly when the campaign will launch, but this is something I hope to finally clear off my plate, a fun little diversion after so long on the heavy work of TLS. ^-^ Please join me if this looks interesting!

Friday, February 14, 2025

TLS 0.78.2 Public Release

New update is public!

Download*: https://mega.nz/file/v0Fw0CBK#3nZW9OWr2xDnV2JFUESPPDkWv9pS3leLBy6188l6gzY
Mirror*: https://www.mediafire.com/file/c5std6bonf5yud0/TLS+0.78.2.exe/file
RTP: https://mega.nz/file/6g9DEJRZ#XdR6nwZbwZ3uzrKso0XuBr2sWB12ChugkCL_xBPHKTU

*Requires RPG Maker VX Ace RTP to be installed. If you don't know what that means, use the RTP link.

I put links above as usual, but you may want consider playing the Steam version this time due to all the new achievements! Trading cards and other Steam items have been activated as well.

In non-Steam news, please check out all the new attack animations! I put a ton of work into this, trying to make the game more visually striking throughout. There's also quite a bit of visual polishing above, taking the game increasingly close to the final release. ^-^

Happy Valentine's Day, I guess?

Friday, February 7, 2025

TLS 0.78.0 Released!

New update for supporters on Patreon or SubscribeStarVersion history updated, you know what to do, etc.


TLS 0.78.0

 - All 169 achievements for Steam are now added and active.

 - Over a hundred new attack animations added and thousands of changes made to the enemy database. Few balance changes, just an overhaul of the visuals.

 - New sprites for certain characters: Aka, Robin, Uyae, Grynyth, Bertricia, Fheliel, Sarai, Tertia, Varia, Wendis. All sex animations have been updated to match.

 - New battlers added: Mestan and Lilith.

 - Sequence of new map images added to the intro.

 - A significant number of busts thanks to Lamsey, culminating in the full Ardford council. I believe we have now changed all the major characters we plan to change.

 - The custom LUK script has been modified yet again, this time hopefully insuring that enemies don't get any extra critical hit chance.

 - Orilise now comments on the library completion throughout the game. She also activates the library achievement.


Unusual update this time. Aside from numerous assorted things I've been working on in the background, the focus is on all the Steam stuff (trading cards and achivements) and the attack animations. Just another step in polishing up the game before the final release.

The main purpose of this update is the public Steam version, so it should only be a week barring some major problem.