Friday, September 27, 2024

TLS 0.75.5 Public Update

Updating the public build.

Download*: https://mega.nz/file/G9kwRDxK#LzkFXH-z_AQPIrVcERyxcKH3ScrnoStXMpjhY9OR-hY
Mirror*: https://www.mediafire.com/file/zmkqgmk6mz4twqc/TLS+0.75.5.exe/file
RTP: https://mega.nz/file/Oos2TJQa#uET-Sz7_WgcaMCMSqU_bViA-vpolhL-v5nsICVv5EIk

*Requires RPG Maker VX Ace RTP to be installed. If you don't know what that means, use the RTP link.

I don't like doing two public builds like this, but the previous one had a handful of bugs that would interfere with player experience. If you didn't notice, it doesn't matter. If you had any of those issues or haven't downloaded yet, definitely get this one.

Hopefully I can be full time on the next release now.

Friday, September 20, 2024

TLS 0.75.4 Public Release

New update is public!

Download*: https://mega.nz/file/Co9j3SjB#nNm8RaaCj2wqSNgSTi9MPBNV5xN52rW1t3owimJbFtY
Mirror*: https://www.mediafire.com/file/8l4wdlpcu3bv8cj/TLS+0.75.4.exe/file
RTP: https://mega.nz/file/jgchSYKT#Qb5JkK41gDJ7WOCseelBP9XmbORlxsoPj3LvzA7MNEI

*Requires RPG Maker VX Ace RTP to be installed. If you don't know what that means, use the RTP link.

This was a big and scattered update, so check the version history if you want to look at everything. This time I need to give huge thanks to Rachnera, Lamsey, and Decarabia for helping the new bust dialogue system function. You can't just magically get the character expression on screen, it required a ton of fiddling and work that they handled for me. This feature would not have happened without them.

Aside from the visual improvements, the biggest thing is all the balance changes and new skills. While I tried to work on the balance during the testing weeks, it could definitely use more feedback, so please feel free to speak up if you have any thoughts.

Next update will be the final optional dungeon and harem member. Made good progress on that, but not sure when it will be out.

Friday, September 6, 2024

TLS 0.75.0 Released!

New update for supporters on Patreon or SubscribeStarVersion history updated, you know what to do, etc.


TLS 0.75.0

 - The dialogue system of TLS has been massively overhauled to show character busts during conversations. Thanks to Rachnera and others for helping this happen.

 - Substantial balance changes, including many new skills (see next section).

 - Remade and polished prologue section.

 - New custom title screen menu.

 - New maps for all Stineford interiors.

 - Further polishing, to the final battle and across the game (see lowest section).

 - New windowskin thanks to Lamsey.

 - New illustrated scene: Shard Sipping.


Balance Changes

 - 33 new skills spread across the harem.

 - 6 new skills dedicated to swapping active party members, a newly coded capability.

 - 8 new synergy skills: Poison Storm, Piercing Assault, Weakening Assault, Agile Guard, Pure Thrust, Inspire, Anti-Tyrant Essence, Arcane Shieldwall.

 - Uyae's stance skills no longer require a turn to switch.

 - Thanks to Lord Forte for scripting help, the LUK statistic now has more complex effects on the game, including status effects, hit rate, and evasion.

 - The LUK of both enemies and characters has been adjusted to compensate for these effects.

 - Six new offhand items unique to Vhala have been added, spread throughout the game depending on decisions.

 - Multiple synergy skills have been tweaked, and Earth Lance no longer requires synergy.

 - The cost of Dominate/Corrupt was reduced.

 - The damage formula for Quake was improved.


Past Changes and Additions

 - Final ending requirements modified.

 - The final push section now shows your variables more accurately.

 - Lustlord's Shadow boss weakened.

 - The Crystal of Harmony is now purchasable if you missed it.

 - Eustrin now has two new tracks, thanks to Lamsey.

 - Lamsey also contributed a significant number of modified sprites, such as succubus sex, prologue Simon, and a new Doom King statues.


This isn't the final optional dungeon update I wanted, but look at all the stuff in the above list: I felt it would be wrong to keep that all from everyone while I finished the next section. Plus, it will be good to get input on the balance of all the combat changes before I do the final combat challenge. I don't know if this will take a week or longer before going public, but that will have no impact on how quickly I finish the next update.