Finished it, that was amazing I can't wait for more.
We'll have it to you as soon as we're done!
Only just started it, but it's been absolutely brilliant so far. TLS writing and story are already top notch, adding art and switching to female PC potentially makes this game the best in the genre.By the way, Sierra, are there plans to make clothing and NPC dialogues more interactive? That 'clean up before leaving' thing gave me the thought how awesome it'd be if at high enough lust Riven could leave the house as she is and NPC reactions would reflect her looks. Or, even better, make it so that removing armor item in inventory makes her get naked, with appropriate reaction text from her.
Thanks! And yes, there will definitely be some more of that kind of thing as the game goes on!
Liked the demo. Looking forward to more.The character image on the map screens got in the way in a couple of places. Mostly when the character sprite go too close to the right side of the map or when the image was hiding wandering monsters.Only other thing that bugged me, there didn't seem to be any penalty for losing monster fights. There may be and it's just not evident in the short demo. If there isn't, an easy one to implement and fit with the events would be a little lost money.Still fighting with the Buff/Debuff bug in the Yanfly script I see. The "Phantom Boxes" are on lines 312 and 313. It's an extra character between the quotation marks that isn't visible in the script editor. Probably the easiest option is to delete everything between the quotation marks, including the quotation marks, and retyping the "%s+" and "%s-" or whichever permutation you like.Thanks,--Bob
Glad you liked it!1) We'll continue to think about the placement of this.2) Our intended design was that there wouldn't really be any penalty, though I suppose a loss of gold wouldn't be unreasonable.3) No, your instructions were plenty clear and worked fine. Just between the two projects, I forgot to modify it for NN too.
Took me quite a while to squash that bug,the answer was buried pretty deep in the comments on Yanfly's page.Just remembered, the reflection in the water doesn't "fade out" with the rest of the screen when you lose a fight to the monsters.Thanks,--Bob
Yeah, huge thanks for that one. I mean, a character that's just invisible? There's no way I would have figured that out on my own.I know about the reflection issue and will work on it.
Nice Game! Makes me wish you could get Nomo to illustrate TLS.One thing though, could you add WSAD movement to the game? You cannot rebind movemnet controlls in game, and it would be nice to have the right hand freee hil playing :P
Try pressing F1! This is easy to miss, and even I forget about it...
Played it...loved it...need more!!! You are quickly becoming one of my favorites!
Im pretty lost, how do I get to the marshes?
Leave the city and go west at the first opportunity. It's marked by pools of water.
Thanks! The game overall is good, the art and dialogue are even better. I just wish there was a little more guidance within the game.
I am looking forward to more Noxian Nights. I have one problem with map navigation - the character image on the right hand side blocks or hides some of the places the sprite can move on the map. All maps should have some extra dead space on the right hand side so you can actually see the sprite and the sections of right hand side of the map the sprite can move.Thanks for making the game. P.S. I love TLS too.~Z
I guess some maps have that, but the map I have in question is the main Castrum city map. THe section to the right of the watch mesa with the graves has places the sprite can go that hide it behind the character image.
Well, did not expect to get a comment here! This game has been complete for months, so I'm afraid I'm not going to go back and rework all the maps. You can toggle the character image on/off with Q, though!